Six Crucial Technological Trends for the Media Sector

The MediaRoad Vision Paper on Future and Emerging Technologies for the Media Sector analyses six technological trends – Artificial Intelligence (AI), Immersive technologies, Blockchain, 5G, Internet of Things (IoT) and Convergence – and their impacts on media sectors, and provides policy recommendations aiming at ensuring positive consequences for our societies.

The Paper has been developed by the Policy Hub of MediaRoad. Launched in September 2017, the two-year MediaRoad project brings together a wide range of European media stakeholders. The project aims to provide recommendations for future-proofing media policies and promoting the implementation of innovative media concepts. MediaRoad benefits from the support and funding from the European Union research and innovation funding programme Horizon 2020.

MediaRoad’s 2nd Vision Paper takes as starting point the 1st Vision Paper on the Future of Media Innovation, and its identification of key trends and challenges for the European media sector, and the derived policy recommendations. Based on a combination of various sources (in particular experts interviews and an online survey), it provides, for each technological trend, an analysis of its likely impact on the media sector and on society as a whole, and policy recommendations. 

Continue reading

Gregg Young on VR and AR

In this interview we talk to Gregg Young, VR and AR expert at VRT Sandbox. Gregg explains the difference between AR and VR, and reflects on the trends and achievements in both fields.

 

Introduction to AR and VR

Hello, Gregg! You are a VR/AR expert at VRT Sandbox. Since when and how did you get that role in VRT Sandbox?

I started working at VRT in the Immersia TV project, this is a European project under the Horizon 2020 fund. This 2-year project is all about 360-video, multicam 360-video and sending the 360 footage to different devices. Together with other colleagues at VRT we are representing this technology on the news floor and with other VRT brands. This is how I slowly became member of VRT Sandbox. Since then we started to do a lot of VR and AR projects at VRT Sandbox as well.

Continue reading